Interactive story OS · 2026

altrove.

E se fosse altrove?

What if it happened somewhere else?

A studio for stories that happen between the lines. Direct cinematic scenes, a phone that keeps its own memory, and choices that leave a mark.

  • Scene-first
  • Bilingual, by design
  • Open format

The premise

A story is not
a feed.

Most interactive fiction asks you to pick a line. altrove asks where you are, who is holding the phone, and what the room already knows.

Build a scene like a director. Then let the phone carry the residue: the message that arrives too late, the call neither of them answers, the note saved under a name that should not exist. Every artifact is wired to state, time and point of view.

See the studio

The instrument

Three layers.
One continuous world.

Scene, device and state stay in the same room. No dead screens. No choices that only change a number.

01

Scenes first

Write the look, the silence, the line that changes everything. Cinema, not a chat log.

02

A phone inside the story

Chats, calls, notes, photos and social posts react to the scene state. Diegetic, never decorative.

03

A world that remembers

Typed state, real branching and a continuity linter that catches the lie before a reader does.

Inside altrove.

Write the room.
Then the signal.

A graph you can read at a glance. A script view for the scene. A phone panel that shows exactly what the reader will see, at the minute it happens.

  • 01 Branch coverage before publish
  • 02 Continuity and placeholder linter
  • 03 Beta links, comments and version diff
Walk through the shell
Senja di Sudirman / Story graph Saved 21:30
SCENE Kedai Kopi Melawai 21:30 · POV Renata
PHONE The last train 21:30 · Chat
GATE Trust? if satria_trust ≥ 60
ENDING Pertemuan di Gerimis 21:30 · true
3 continuity notes Timeline · avatar · ending clock
GraphOutlineScript 100%

No place is final

Every story
could have happened
somewhere else.